Recently, I have more extensively explored serious games for teaching and research communication in the humanities. In a workshop aimed primarily at religious studies scholars, I intended to address analogue board games as well as hybrid and exclusively digital games. And apart from games I myself had used or contributed to, I hoped to present other examples in different languages. Especially in the field of hybrid and digital humanities games, however, my search retrieved few results. This post summarises the vivid discussion with participants that followed my invited talk “Seriously, games?” in the #digitalDonnerstag workshop series hosted by Arbeitskreis Mittelbau und Nachwuchs der Deutschen Vereinigung für Religionswissenschaft e.V. (AKMN). „Games for the humanities / religious studies – scarce or simply hard to find?“ weiterlesen
Last winter I had the pleasure of working at IEG Mainz for ten weeks. This internship was part of my master programme in Digital Humanities at JGU Mainz. My task was to rework the board game “engage!” created by Monika Barget, Jack Kavanagh, Susan Schreibman, Kathleen Fitzpatrick and Sharon M. Leon in 2018. The redesign and reworking of the game was supposed to happen on the basis of user feedback collected beforehand. “Engage!” is an educational game that introduces cultural heritage experts and humanities scholars to public engagement / engaged research, though one of the main points of critique was, that the game wasn’t engaging enough. Many praised the great discussions that arose throughout the gameplay, but criticised the missing drive to win the game in the same breath.
„Redesigning the “engage!” board game – my public humanities internship“ weiterlesen